CIVICS MATTERS

Mood Board

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CIVICS MATTERS Mood Board
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Prepared by Designing Digitally, Inc.

CIVICS MATTERS

Mood Board

A first look at the complete visual direction for the Civics Matters experience, the interface, the controls, the mini-game workspaces, the type, the sound and six complete worlds we could build in. Every frame is finished artwork and every sound and music cue is real, so you can hear and see the direction rather than imagine it.

6  visual directions 40+  finished frames 6  motion tests 16  sound effects 13  music cues
© 2026 Designing Digitally, Inc.
How to use this board

Start with the interface. Then choose a world.

Use Back and Next at the top of the screen, the dots below, or your arrow keys. We begin with the interface and type system every direction shares, then walk through the six visual worlds.

1 · InterfaceInterface
Interface & typeWhat the student touches.
2 · WorldWorld
Six directionsOne committed world each.
3 · MotionMotion
Motion testsShort cinematic beats.
4 · DecisionDecision
Our recommendationWhere we'd take it.
Every image in this board is a produced frame, not a sketch, a placeholder or a stock photo.
01  /  Interface

The interface, component by component

The interface is designed as part of the world, not laid on top of it. Below are working components (the decision prompt, the achievement chip, the progress rail and the evidence panel) shown over a finished scene.

Testimony scene
45 points
Evidence 3 / 5
A classmate's amendment would change the bill's funding. What do you do?
A Ask them to explain their reasoning
B Offer a compromise amendment
C Table the amendment for later
VOTE BOARD
Support18
Oppose5
Undecided2
Quorum metAmendment live
EVIDENCE CARD
HB 2148Fiscal noteCross-ref
02  /  Controls & states

Every control has five states

A student should never have to guess whether a control is available, already pressed, or waiting on them. Hover, focus, pressed and disabled are all designed, and every drag interaction has a select-and-move alternative for keyboard and touch.

Default
Hover
Focus / keyboard
Pressed
Disabled
Secondary
Secondary hover
Reward action
Text action
Secondary disabled

One button, six worlds

01 Painted Print
02 Modern 3D
03 Stylized 3D
04 Capitol Zine
05 Graphic Novel
06 Modern Flat
03  /  Typography & colour

Typography and colour

Three roles. A display face that carries personality and shouts when it needs to, a handwritten face for the student's inner voice and marginal notes, and a highly legible UI face for everything that must never be misread.

Display: Bangers

BILL ON
THE FLOOR!
Headlines, episode titles and big moments. Uppercase, loose tracking, never used for body text.

Voice: Patrick Hand

“Wait, if we amend this now, we lose the vote on Thursday.”
The student's inner monologue, notebook annotations and margin notes.

Interface: Rosario

Rosario Regular & Bold, buttons, labels, captions, document text and every line a student has to read carefully. Chosen for clarity at small sizes on classroom screens.
Where accessibility and legibility outrank personality.

Core palette

CREAM
TERRACOTTA
NAVY
TURQUOISE
GOLD
DEEP RED
Warm neutrals carry the world. Terracotta, navy and turquoise do the storytelling. Gold is reserved for reward and achievement so it always means something.
04  /  Mini-games

The mini-games

In Journey 3 the learner sits in a real committee hearing, keeps the statements that matter, and attaches them to a clause of the bill. The reasoning they write becomes visible in the bill's margin, and a representative challenges it on the floor later.

Live testimony · Journey 3, Committee
“We have the programs. The trouble is I can't always get to them, the late bus doesn't run when the sessions do.”
Student B  ·  committee testimony
Keep this evidence Replay with captions
Evidence tray
“The programs exist, practical participation is the real barrier.”
Linked to Section 4  ·  student's own note
The bill: Section 4
Section 4, Statewide goals Districts shall report participation annually and identify practical barriers to student participation.
Does the flexibility in Section 4 actually reach the transport problem?
Carried forward: an unresolved concern about participation barriers. The representative raises it at the debate, and the learner can answer, acknowledge the gap, or make a specific follow-up promise.
Route A: local flexibility
A concern card about what districts should decide, linked to Section 4.
Route B: student opportunity
An access card separating available programmes from practical participation.
Route C: purpose first
A review question linked to the committee's purpose statement.
Route D: listen first
A comparison card recording one shared goal and two different concerns.
05  /  Mini-games

The mini-game set, planned

In Journey 5 the learner gathers evidence, groups it on a case board, and builds a live action plan. Eight substantive notes and two groups are required, and filler can't complete it. In Journey 4 the same workspace becomes five launch workstations with real dependencies.

Case board  ·  Journey 5: community issue
Contributing factors  (5)
Late bus stops before our session ends
Program sign-up is inside school hours
Families without a car can't reach the site
What we still need  (3)
How many students are affected?
Does the district track participation?
What has another district tried?
8 notes · 2 groups. Saved reflections carry their source with them, so every note can be traced back.
Action plan  ·  eight coverage areas
The challenge, stated plainly evidence linked
Causes & contributing factors 3 notes
Our proposed solution draft
How it would actually work v2
Who needs to be involved 4 people
First steps needs a start
How we'd measure success open
The evidence behind it 2 of 4
Journey 4: the same workspace becomes five launch workstations, address, press kit, website, event, toolkit, with a visible dependency so the press kit shows pending until the address exists.
06  /  Interface
1 componentRendered 6 waysPick one with your direction

The same decision in all six directions

This is the identical moment in the game (one amendment, three choices) dressed in each of the six directions. This is the clearest way to feel the difference, because the interface is where a student actually spends their time.

01 · Painted Print
A classmate's amendment would change the bill's funding. What do you do?
A Ask them to explain their reasoning
B Offer a compromise amendment
C Table the amendment for later
Warm and editorial. Sits inside the world rather than on top of it.
02 · Clean Modern 3D
A classmate's amendment would change the bill's funding. What do you do?
A Ask them to explain their reasoning
B Offer a compromise amendment
C Table the amendment for later
Modern and glassy. Reads as premium software; least hand-made.
03 · Stylized 3D
A classmate's amendment would change the bill's funding. What do you do?
A Ask them to explain their reasoning
B Offer a compromise amendment
C Table the amendment for later
Soft and friendly. Pairs naturally with the 3D cast.
04 · Capitol Zine: cartoon
A classmate's amendment would change the bill's funding. What do you do?
A Ask them to explain their reasoning
B Offer a compromise amendment
C Table the amendment for later
The loudest option. Reads like a comic panel and is impossible to ignore.
05 · Graphic Novel
A classmate's amendment would change the bill's funding. What do you do?
A Ask them to explain their reasoning
B Offer a compromise amendment
C Table the amendment for later
Serious and dramatic. Highest contrast, most gravitas.
06 · Modern Flat
A classmate's amendment would change the bill's funding. What do you do?
A Ask them to explain their reasoning
B Offer a compromise amendment
C Table the amendment for later
Cleanest and cheapest to animate. Also the most generic.
07  /  Interface
2 componentsRendered 3 waysComic shown in full

Dialogue and status, three ways

The dialogue box and the status bar carry most of the screen time, so their personality matters more than any single illustration. Painted for warmth, comic for energy, glass for a modern register.

01 · Painted Print
Speaker of the House
“You've heard from all five witnesses. Which conversation do you want to take, and why?”
04 · Capitol Zine: cartoon
Speaker of the House
“You've heard from all five witnesses. Which conversation do you want to take, and why?”
02 · Clean Modern 3D
Speaker of the House
“You've heard from all five witnesses. Which conversation do you want to take, and why?”
Status bar
J3 · Committee45 pts
Status bar
J3 · Committee45 PTS
Status bar
J3 · Committee45 pts
08  /  Interface
1 screen3 directionsPick one

The journey menu, three ways

The first screen a student ever sees. All three columns carry the same three journeys and the same player-name field, so the only thing that changes is the visual language. These are the same three directions used throughout the board: Painted Print, Clean Modern 3D and Capitol Zine.

Painted Print
Choose your civic simulation role
Three journeys. Pick where you start.
3The Arizona Youth LegislatureJourney 3
4A National VisionJourney 4
5Community ChallengeJourney 5
Begin
The journey menu
Clean Modern 3D
Choose your journey
Each journey is playable on its own.
3The Arizona Youth LegislatureThe floor
4A National VisionThe launch
5Community ChallengeThe challenge
Begin
The journey menu
Capitol Zine
CHOOSE YOUR JOURNEY
Every journey stands on its own.
3The Arizona Youth LegislatureTHE FLOOR
4A National VisionTHE LAUNCH
5Community ChallengeTHE CHALLENGE
Begin
The journey menu
09  /  Game interface
Shared across all 6 directions

The interface kit

These are the pieces a student sees constantly: the journey bar, the dialogue box, the notebook, the objective list and the reward confirmation. They are designed once and used everywhere, so the whole game feels like one product rather than thirteen separate activities.

Journey bar
J3 · Committee Testimony
★ 45
Objectives
2 of 5
BriefEvidenceNotes
Dialogue
Speaker of the House
“You've heard from all five witnesses. Which conversation do you want to take, and why?”
You
“I want to ask whether the flexibility in Section 4 actually reaches the transport problem.”
Objectives & receipts
Hear all five witnesses
Attach one piece of evidence to the bill
Commit a recommendation with source support
Answer the representative's challenge
Evidence linked, Section 4 now shows your concern.
Unresolved: participation barriers carried to the floor.
Reward & confirmation
+5 points · Evidence Linked
Badge earned, 8 notes, 2 groups
Committed
Your recommendation is now on the record and will be raised at the floor debate.
10  /  Game interface
4 screens3 directionsPick one

The four full screens, three ways

Beyond the in-scene interface there are four full screens: the entry point, the journey map a student chooses from, the progress and record screen, and the loading state. Each is shown in all three shortlisted directions, left to right, so you can compare like for like. The content is identical in every column. Only the visual language changes.

Painted Print
CIVICS
MATTERS
Arizona
Begin
Title & entry
Painted Print
3The Legislature
4Leadership & Delivery
5Civic Investigation
Your portfolio
Journey map
Painted Print
70%
Journey 3 complete
4 badges · 145 points
Progress & record
Painted Print
Loading the committee room…
Loading & transition
Clean Modern 3D
CIVICS MATTERS
Arizona
Begin
Title & entry
Clean Modern 3D
3The Legislature
4Leadership & Delivery
5Civic Investigation
Your portfolio
Journey map
Clean Modern 3D
70%
Journey 3 complete
4 badges · 145 points
Progress & record
Clean Modern 3D
Loading the committee room…
Loading & transition
Capitol Zine
CIVICS
MATTERS
Arizona
Begin
Title & entry
Capitol Zine
3The Legislature
4Leadership & Delivery
5Civic Investigation
Your portfolio
Journey map
Capitol Zine
70%
Journey 3 complete
4 badges · 145 points
Progress & record
Capitol Zine
Loading the committee room…
Loading & transition
11  /  Iconography & expression
16 symbols6 expression states

The icon set

One icon family used across every journey, and a character expression range that lets dialogue be performed rather than described. Icons carry no text, so they have to read at a glance on a school Chromebook.

Brief
Evidence
Notebook
Objectives
Vote
Journey map
Achievements
Settings
Search
Attach
Annotate
Flag
Replay
§
Section
Info
Locked
Neutral
Listening, waiting for the speaker.
Concerned
Hearing something that doesn't add up.
Determined
About to commit to a position.
Welcoming
Opening the conversation, not judging it.
12  /  Where it runs
3 layoutsConfirm your priority

Device priorities

This is a classroom product, so the smallest screen is the one that matters most. Every layout works on a laptop or Chromebook, scales up to a classroom display, and adapts to tablets and phones without losing the work area.

Laptop & Chromebook · work area + evidence rail
Tablet · stacked, tap targets enlarged
Phone · read & reflect only
13  /  Award badges
6 badgesSkinned 1 of 6 ways2 shown locked

The badge set

Badges are earned for genuine work: a connection made, a plan defended, a bill carried. They re-skin to whichever world we choose, and locked badges show what's still ahead so the path stays visible.

First Reading
First Reading
J3 · inspect the bill
Committee Ready
Committee Ready
J3 · all five witnesses
Amendment Author
Amendment Author
J3 · draft an amendment
Evidence Linked
Evidence Linked
J5 · 8 notes, 2 groups
Floor Speaker
Floor Speaker
J3 · defend a recommendation
Bill Carried
Bill Carried
J3 · reach the floor vote
Badges mean something. Every one is tied to work that actually exists in the student's save, a document, a connection, a defended plan. No badge is awarded for clicking through.
14  /  Sound design
16 effects4 familiesConfirm the tone

Sound effects

Short, restrained effects that confirm what actually changed: a document edited, a promise made, a point earned. They are never the only feedback: the visual receipt always lands too, and the whole game is completable in silence.

Chamber &
civics
Gavel knock
A decision, called to order
Chamber applause
The bill carries
Cheer burst
A win lands with the class
Pen click
Picking up the pen to amend
Interface &
documents
Interface tap
Any button, soft and low
New notice
A message or objective arrives
Page turn
Reading, flipping the bill
Evidence pinned
A note lands on the board
Feedback &
reward
It landed
A good branch outcome
Setback
Unsupported, not punished
Points earned
A reward flourish
Badge unlock
Something kept, not just done
Motion &
tension
Card flip & lock
An answer locks in
Tension riser
The vote is about to be called
Scene transition
Cuts, reveals, next scene
Commit stamp
A choice becomes final
The sound rules: nothing plays that isn't feedback for a real change. Every effect has a visible receipt beside it. Captions and reduced-motion settings silence the bed but never the meaning. And the whole game can be finished with sound off. Ambience sits under dialogue and drops away entirely while a student reads or writes.
15  /  Music
8 genre directionsPick a sound

Pick the music direction

The music question on its own, separate from the visual direction. These are eight sample music directions in four families, two options each, so you can hear the range before choosing. Play them and tell us which one feels like the game you want to build. Every one of them sits under dialogue without fighting it.

Modern gaming
electronic
Energetic & youthful
Gaming beat · 0:23
Punchy & playful
Gaming electronic · 0:29
Lo-fi hip hop
Chill study beats
Nostalgic & hopeful · 0:23
Punchy & rhythmic
Energetic lo-fi · 0:49
Indie pop
Light & bouncy
Hand claps, bright guitar · 0:10
Bright & feel-good
Modern indie energy · 0:28
Hip hop / trap
Cool & confident
Trap · urban energy · 0:23
Motivational
Upbeat trap · 0:48
16  /  Music
5 journey bedsAlternative to the genres

Music beds, one per journey

If you'd rather the three journeys each had their own score than sit under one genre, this is that version: one warm main theme and a distinct underscore per journey, so the stories feel like three different rooms in the same building.

Main theme: Civics Matters
Warm, elegant orchestral underscore. Slow build, positive and welcoming.
0:30
Journey 3: The Legislature
Serious dramatic underscore with political tension. Slow build toward the vote.
0:35
Journey 4: Leadership & Delivery
Bright orchestral with hopeful piano and strings. Forward-leaning and optimistic.
0:49
Journey 5: Investigation
Subtle investigative ambient, mysterious, scholarly, low in the mix.
0:56
Achievement: closing
Hopeful momentum building to a triumphant finish. Plays over the final record.
0:46
17  /  Why choose a world

One world, drawn by one hand

The clearest improvement available to us is consistency. When characters and environments are created in the same visual language, students stop seeing a product and start believing a place. Each direction below commits fully, and each one commits differently.

CharacterCharacter
IllustratedLine and flat colour.
CharacterStudent
Characterful and readable.
EnvironmentChamber
PhotographicA different register.
EnvironmentCommittee
The two languages don't meet.
This is the single biggest visual win on the table, and it costs nothing extra. It's a matter of choosing a direction and holding it.
18  /  Direction 01
Option 1 of 6Pick one direction

Hand-Inked Painted Print

Painted brushwork with paper grain, soft ink contours rather than heavy outlines, halftone shading, and a warm terracotta, cream, navy and turquoise palette. Characters and environments drawn by the same hand.

CharacterSpeaker
The Speaker, authority without caricature.
EnvironmentChamber
A real sense of place and light.
EnvironmentTestimony
Camera language built for testimony.
CastStudent
A peer the student recognises.
PropsGavel
Decision-beat props, drawn consistently.
Palette
CREAM
TERRACOTTA
NAVY
TURQUOISE
GOLD
Expression range

Characters are designed with a full range, neutral, concerned, determined, passionate, stern, welcoming, so dialogue can be performed rather than described.

Why it leads

Warm, editorial and genuinely characterful. It carries serious subject matter without tipping into corporate or childish, the hardest balance to strike for a young audience.

19  /  Direction 02
Option 2 of 6Pick one direction

Clean Modern 3D Render

Photoreal architectural rendering, warm sunlight, timber ceilings, sunlit civic space and a diverse contemporary cast. Aspirational and immediately legible to any audience.

AtriumAtrium
The atriumGlass, timber and golden hour.
Expo HallExpo
Challenge ExpoWhere the issues live.
InvestigationInvestigation
InvestigationWhere evidence work happens.
ShowcaseShowcase
ShowcaseThe closing panel.
The upside

Photoreal throughout, and the cast looks like contemporary Arizona. Nothing to explain, people understand it instantly.

Considerations

Rendered environments can read corporate and calm. Stakes and conflict are harder to express in a space this serene.

Where it fits

Strong for a summit or showcase setting where the mood should be optimistic and forward-looking.

20  /  Direction 03
Option 3 of 6Pick one direction

Stylized 3D Character

Animation-grade 3D characters, appealing and clean in silhouette, set against cinematic rendered environments. The most future-proof of the six.

Character3D Speaker
Fully modelled, appealing, instantly readable.
EnvironmentCapitol
Arizona State Capitol at golden hour.
EnvironmentVote board
The vote board, the journey's climax.
EnvironmentCommittee
Warm and atmospheric, a room where testimony carries weight.
The upside

These characters are riggable. The strongest foundation if you want true character animation, performance, gesture and movement, later on.

Considerations

The characters and environments currently sit in different registers and would need bringing into balance.

Where it fits

Best if animation and character performance are a priority and the budget supports 3D production.

21  /  Direction 04
Option 4 of 6Pick one direction

Capitol Zine

Screenprinted comic. Bold ink, ben-day halftone, a five-colour spot palette and deliberate misregistration. It looks like something students made themselves, which is entirely the point.

CharacterZine character
Flat shapes, heavy ink, halftone.
EnvironmentZine chamber
The room is drawn, not photographed.
EnvironmentZine committee
The hearing room in the same language.
EnsembleZine group
The palette keeps a crowd readable, essential once more than two people share a frame.
Palette
CREAM
INK
FLAG RED
MUSTARD
SLATE
Type

Bangers and Patrick Hand, loud, hand-made, unapologetically youthful.

Why it's strong

The boldest direction here. Energetic and irreverent, and unlike anything else in civic learning. Maximum energy on screen.

22  /  Direction 05
Option 5 of 6Pick one direction

Graphic Novel

Painted prestige comic. Chiaroscuro lighting, a limited palette per scene (warm amber in the hearing room, cold blue at the vote) and visible brushwork throughout.

CharacterGN character
Painted, lit and emotionally legible.
EnvironmentGN chamber
The vote, in cold blue.
EnvironmentGN committee
Warm wood and deep shadow, a room where something is genuinely at stake.
Palette
SHADOW
OXBLOOD
AMBER
BONE
COLD BLUE
Strength

The most gravitas of the six. It feels like serious drama and gives the subject real weight.

Considerations

Darker and more adult in tone. Beautiful, but it reads older than the other directions.

23  /  Direction 06
Option 6 of 6Pick one direction

Modern Flat

Clean geometric vector. Flat fills, no gradients, high-contrast complements. The most animatable of the six and the easiest to keep perfectly consistent across every journey.

CharacterFlat character
Simple shapes, friendly, instantly animatable.
EnvironmentFlat capitol
Punchy graphic poster energy.
EnvironmentFlat committee
Clean backdrops that never fight the interface sitting on top of them.
Palette
NAVY
CORAL
CREAM
TEAL
Strength

The most economical to produce and animate, and the easiest to keep consistent at scale.

Considerations

Clean and safe, but the most generic. It could belong to almost any product.

24  /  Motion & video

Motion and video tests

Six directed shots rather than generic loops. Each one is built with a specific camera move, lens and lighting intention: crane descents, portrait push-ins, over-the-shoulder testimony and a spotlighted tally board. Six seconds each, playing automatically so you can see the movement.

Establishing · the chamber
Crane descentReal parallax, volumetric light, drift in the air.
Character · the Speaker
Portrait push-inShallow depth of field, holds the eyeline.
Testimony · two shot
Over the shoulderTungsten on the desk, daylight behind.
The vote · tension
Tally boardSpotlight rakes in as the vote fills.
Capitol · golden hour
Aerial pushDust, sun flare, hopeful.
Debate · graphic
Screenprint energyPunchy push, chromatic separation.
One motion language across every journey: warm gold for success, cool blue-grey for a setback, a held loop while a decision is open, a short sting on every interaction, and a closing beat on the achievement. Motion carries meaning here. It isn't decoration.
25  /  Side by side

All six directions, side by side

A character and an environment rendered in each direction, so the difference is easy to judge at a glance.

Painted Print
01 Painted Print
Modern 3D
02 Modern 3D
Stylized 3D
03 Stylized 3D
Zine
04 Capitol Zine
Graphic Novel
05 Graphic Novel
Flat
06 Modern Flat
Painted Print
Modern 3D
Stylized 3D
Zine
Graphic Novel
Flat
26  /  Our recommendation

Our recommendation

Lead with 01, Hand-Inked Painted Print

It is the strongest work in this set. It draws characters and environments in one language, it carries serious subject matter with warmth rather than corporate polish, and its full range of character expression means dialogue can be performed rather than described. It is also the most distinctive, nothing else in civic learning looks like it.

Use 02, Clean Modern 3D where the story opens up

Where the experience should feel optimistic and forward-looking, the rendered direction is the natural fit. It gives us a deliberate change of register at the moment the story expands.

Borrow the boldness of 04, Capitol Zine

Rather than adopting it wholesale, we'd use its graphic energy on the interactive surfaces, the vote board, the markup tool, the evidence wall, the achievement emblems. Energy where the student acts; warmth where the story lives.

What this gives you

One coherent world instead of two, a proven motion language, and a visual identity that is unmistakably its own, which is what makes it memorable to the students who use it.

Next: once you choose a direction we'll produce the full style guide, the complete character and environment set, the prop and interface kit, and a fully built episode you can play end to end.
27  /  Your decisions

The decision sheet

No rush, and no wrong answers. This is just the list of decisions this board is asking you to make. You can pick a direction, a sound and a device priority independently of each other.

1
Visual direction
Pick 1 of 6, pages 15 to 20
2
Buttons & controls
1 of 6 skins, follows the direction
3
Badge set
6 badges, skinned 1 of 6 ways
4
Icon set
16 symbols, 1 of 6 treatments
5
Sound effects
16 included, confirm the tone
6
Music
1 of 8 genres, or 1 of 5 journey beds
7
Motion style
1 of 6, follows the direction
8
Primary device
We assume Chromebook first, confirm
You don't have to choose everything at once. Tell us the visual direction and the music, and we can produce the full style guide and a playable episode while the smaller choices settle.
28  /  Next steps

What we produce on approval

1 · Style guide

Line weight, shading technique, the full palette with values, lighting rules per scene type and a character construction guide, one page per system so everything stays consistent.

2 · Character set

The complete cast across all journeys, each with a full range of expression states ready for dialogue.

3 · Environment set

Chamber, committee room, capitol exterior, breakout rooms and summit floor, each lit for its scene.

4 · Prop & interface kit

The bill, evidence cards, activity surfaces, vote board and achievement emblems, built as live components.

5 · Motion package

Establishing beats, branch outcomes, transition language and interaction stings across all journeys.

6 · Playable episode

One episode built end to end so you can experience the direction in play before we commit the rest.

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